﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Const : MonoBehaviour
{
    //资源加载的IP地址
    public static string RES_IP = @"http://192.168.31.81/";
    public const string RES_PATH = @"AssetBundle/";
    public const string VERSION_FILE_NAME = @"version.xml";
    public static bool LOCAL = true;
    public const string prefix = ".u3d";
}
